I have created some Direct X animations for use in Blitz 3D. I view them in Deep Exploration and everthing looks fine. All the animation is there and the model does not have any problems.
I can import the model into Blitz, but I cannot get it to animate. I have tried several different pieces of code that work with the animated models available. I am only changing the filename in the LoadAnimMesh command.
Does anyone know why this is and how to get around it?
I can import the model into Blitz, but I cannot get it to animate. I have tried several different pieces of code that work with the animated models available. I am only changing the filename in the LoadAnimMesh command.
Does anyone know why this is and how to get around it?