bOGL - OGL based open source 3D engine

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Can OpenGL be "switched" to software mode? I'm pretty sure that it's 350k tris/s. Probably I'll need to optimize my code. But it's written in BB so IMO it can't be as fast the other 3D engines, such as Crystal Space and stuff.

Currently I'm drawing faces behind the camera too so to gain more speed i should skip them.

I'm still a noob at OGL and I almost didn't know anything about it when i started with this project.

Doesn't bOGL work on BMAX? I think you don't even need to copy the userlibs.