No, but the features I have worked, does not work.
http://vertex.art-fx.org/dreide252.zip
http://vertex.art-fx.org/dreide_examples252.zip
Whats new?
- Speed up rendering
- Render to texture with MyTexture.GrabBackBuffer(X, Y)
- MyCamera.Project
- Fixed bug with cubemapping (now it works perfect)
- Fixed some little bugs
I will code a pixel/vertexshader with combine reflection, refraction (and dispersion) to show new cubemap and render to texture feature.
If projective texturing with MyTexture.AddRenderMode(DDD_TEXTURE_PROJECTIVE) works fine, than I can add DDD_TEXTURE_DEPTH to produce hardware Shadows!
The MD2 and B3D Loader does not work! Experimental for me only!
cu olli
http://vertex.art-fx.org/dreide252.zip
http://vertex.art-fx.org/dreide_examples252.zip
Whats new?
- Speed up rendering
- Render to texture with MyTexture.GrabBackBuffer(X, Y)
- MyCamera.Project
- Fixed bug with cubemapping (now it works perfect)
- Fixed some little bugs
I will code a pixel/vertexshader with combine reflection, refraction (and dispersion) to show new cubemap and render to texture feature.
If projective texturing with MyTexture.AddRenderMode(DDD_TEXTURE_PROJECTIVE) works fine, than I can add DDD_TEXTURE_DEPTH to produce hardware Shadows!
The MD2 and B3D Loader does not work! Experimental for me only!
cu olli