Understanding Sockets

BlitzMax Forums/BlitzMax Programming/Understanding Sockets

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This is quite good, gives you an understanding of sockets.
Information on TCP and networking
It's not BMax specific though.

And I thought you had to bind a socket unless you use _sendto() or get the socket from SocketAccept()?

Also if you want to use TCP like in Blitz3D there is a conversion which mimics the Blitz3D model with streams. See BNet
It should allow for very easy conversions of Blitz3D network programs.