This is quite good, gives you an understanding of sockets.
Information on TCP and networking
It's not BMax specific though.
And I thought you had to bind a socket unless you use _sendto() or get the socket from SocketAccept()?
Also if you want to use TCP like in Blitz3D there is a conversion which mimics the Blitz3D model with streams. See BNet
It should allow for very easy conversions of Blitz3D network programs.
Information on TCP and networking
It's not BMax specific though.
And I thought you had to bind a socket unless you use _sendto() or get the socket from SocketAccept()?
Also if you want to use TCP like in Blitz3D there is a conversion which mimics the Blitz3D model with streams. See BNet
It should allow for very easy conversions of Blitz3D network programs.