Ok using Tokamak i've successfully achieve this :
You simply have to use the Skidracer code Pixies ( http://blitzbasic.com/codearcs/codearcs.php?code=773 ).
Then set every rigidBodies (or AnimatedBodies) constraint like this :
And Finally set your Pixies position with cameraProject:
Hope this is a fast and acurate solution.
You simply have to use the Skidracer code Pixies ( http://blitzbasic.com/codearcs/codearcs.php?code=773 ).
Then set every rigidBodies (or AnimatedBodies) constraint like this :
TOKRB_SetRotation(rigidBody,0,0,TOKRB_GetRoll#(rigidBody)) TOKRB_SetPosition(rigidBody,TOKRB_GetX#(rigidBody),TOKRB_GetY#(rigidBody),Zpos)
And Finally set your Pixies position with cameraProject:
CameraProject camera,TOKRB_GetX#(rigidBody),TOKRB_GetY#(rigidBody),Zpos PositionEntity pixies,ProjectedX(),ProjectedY(),1
Hope this is a fast and acurate solution.