Tokamak Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/Tokamak Physics Thread 5

Ok 1 week later... :)

You simply have to use the Skidracer code Pixies ( http://blitzbasic.com/codearcs/codearcs.php?code=773 ).
Then set rigidBody (or AnimatedBody) constraint like this :
TOKRB_SetRotation(rigidBody,0,0,TOKRB_GetRoll#(rigidBody))
TOKRB_SetPosition(rigidBody,TOKRB_GetX#(rigidBody),TOKRB_GetY#(rigidBody),Zpos)

And Finally set your Pixies :
CameraProject camera,TOKRB_GetX#(rigidBody),TOKRB_GetY#(rigidBody),Zpos
PositionEntity pixies,ProjectedX(),ProjectedY(),1

Hope this is a fast and acurate solution.