Hello All,
Its been a long time since I plugged my little project here, so here goes...
Im remaking the ZX Spectrum classic 3D Starstrike by Realtime games who later when on to make Carrier Command etc. Anyway my project has been going on for a while and things are coming along nicely. Nice enough to show some screen shots anyway.

This is the latest shot in the trench, and showing the new cockpit textures.

This is in the trench again (before new cockpit). I am using Gile[s] for the light mapping. The trench walls will also get a bit of rework before its finished.

And heres on of the surface run...
As you can see there is still some way to go, but its coming along. The menus system / Hi-score system is almost in place. But work is still needed in a few other areas before and beta will be release.
For more info check out my site (link is at the bottom).
Cheers,
Unc
Its been a long time since I plugged my little project here, so here goes...
Im remaking the ZX Spectrum classic 3D Starstrike by Realtime games who later when on to make Carrier Command etc. Anyway my project has been going on for a while and things are coming along nicely. Nice enough to show some screen shots anyway.

This is the latest shot in the trench, and showing the new cockpit textures.

This is in the trench again (before new cockpit). I am using Gile[s] for the light mapping. The trench walls will also get a bit of rework before its finished.

And heres on of the surface run...
As you can see there is still some way to go, but its coming along. The menus system / Hi-score system is almost in place. But work is still needed in a few other areas before and beta will be release.
For more info check out my site (link is at the bottom).
Cheers,
Unc