I started over from scratch and got what i want exept the texture is not showing up.
Here is what i have so far:
Here is what i have so far:
;;Terrain tester ;; Ferret 2005 ;; Graphics3D 800,600,0,2 SetBuffer BackBuffer() Global camera = CreateCamera() CameraRange camera,1.0,10000 MoveEntity camera,1000,1000,1000 Global Camera_VelX# = 0 Global Camera_Velz# = 0 Global camera_velocity# = 1.1 Global camera_speed# = 1 Global Camera_Pitch# = 0 Global Camera_Yaw# = 0 Global WireCheck = False Global MiTile = F_CreateTerrain() ScaleEntity mitile,10,10,10 tex = LoadTexture("Map/color.png") ScaleTexture tex,512,512 EntityTexture Mitile,tex PointEntity camera,MiTile While Not KeyHit(1) If KeyHit(57) WireFrame True EndIf UpdateGhostCam() UpdateWorld() RenderWorld() Text 10,10,"Space=Wireframe" Text 10,50,"X: "+EntityX(camera)+" Y: "+EntityY(camera)+" Z:"+EntityZ(camera) Flip Wend End Function F_CreateQuad(FQ_Size#) ;FQ_Size = FQ_Size +0.1 F_Mesh = CreateMesh() F_Surf = CreateSurface(F_Mesh) F_V1 = AddVertex ( F_Surf,0,0,0 ) F_V2 = AddVertex ( F_Surf,FQ_Size,0,0 ) F_V3 = AddVertex ( F_Surf,0,0,FQ_Size ) F_V4 = AddVertex ( F_Surf,FQ_Size,0,FQ_Size ) F_Tri1 = AddTriangle (F_Surf,F_V1,F_V2,F_V3) F_Tri2 = AddTriangle (F_Surf,F_V2,F_V4,F_V3) FlipMesh(F_Mesh) Return(F_Mesh) End Function Function F_CreateTerrain(FT_Detail%=64,FT_Size%=1024) F_Tile = CreateMesh() F_XCount = 1 F_ZCount = 0 For F_Count = 1 To FT_Detail F_Quad = F_CreateQuad(Sqr#(FT_Size)*4) PositionEntity F_Quad,(Sqr#(FT_Size)*4) * (F_XCount-1) ,0,(Sqr#(FT_Size)*4) * (F_ZCount) F_XCount = F_XCount + 1 If F_XCount > Sqr#(FT_Detail) F_XCount = 1 F_ZCount = F_ZCount + 1 EndIf EntityParent F_Quad,F_Tile AddMesh F_Quad,F_Tile Next Return(F_Tile) End Function Function UpdateGhostCam() Mouse_X_Speed#=MouseXSpeed()*0.5 Mouse_Y_Speed#=MouseYSpeed()*0.5 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 Camera_Pitch=Camera_Pitch+Mouse_Y_Speed# Camera_Yaw=Camera_Yaw+Mouse_X_Speed# RotateEntity camera,Camera_Pitch,-Camera_Yaw,0 If KeyDown(203) Then Camera_VelX=Camera_VelX-camera_speed# ElseIf KeyDown(205) Camera_VelX=Camera_VelX+camera_speed# EndIf If KeyDown(208) Then Camera_VelZ=Camera_VelZ-camera_speed# ElseIf KeyDown(200) Camera_VelZ=Camera_VelZ+camera_speed# EndIf Camera_VelX=Camera_VelX/camera_velocity# Camera_VelZ=Camera_VelZ/camera_velocity# MoveEntity camera,Camera_VelX,0,Camera_VelZ If KeyDown(200) Then MoveEntity camera,0,0,camera_speed# EndIf If KeyDown(208) Then MoveEntity camera,0,0,-camera_speed# EndIf If KeyDown(205) Then MoveEntity camera,camera_speed#,0,0 EndIf If KeyDown(203) Then MoveEntity camera,-camera_speed#,0,0 EndIf End Function