Thanks :)
I would like to ask how one would go about setting up a level ( .x mesh or instance ) ala FPS shooter, so that all objects would react to it using this physics engine.
say for instance I have a level more complex than just a cube, a hull I think it is called.
I wont bother you with code, would just like to know how possible it is. The demos I have seen have all been basic primitives, which is all very well, would just like to know how complex objects work.
I would like to ask how one would go about setting up a level ( .x mesh or instance ) ala FPS shooter, so that all objects would react to it using this physics engine.
say for instance I have a level more complex than just a cube, a hull I think it is called.
I wont bother you with code, would just like to know how possible it is. The demos I have seen have all been basic primitives, which is all very well, would just like to know how complex objects work.