JV-ODE Physics Thread 3

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 3

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Thanks :)

I would like to ask how one would go about setting up a level ( .x mesh or instance ) ala FPS shooter, so that all objects would react to it using this physics engine.

say for instance I have a level more complex than just a cube, a hull I think it is called.

I wont bother you with code, would just like to know how possible it is. The demos I have seen have all been basic primitives, which is all very well, would just like to know how complex objects work.