Random numbers

Blitz3D Forums/Blitz3D Beginners Area/Random numbers

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this compensates for known Random bug (just ask 'Morduun' )

I searched Morduun's posts and could only find that s/he had problems with sets of random numbers from the same seeds not being reproducible on some hardware (i.e. the same program would run differently on some machines.)

From what I read, Morduun ported a Mersenne Twister algorithm to Blitz as a solution to this problem. I didn't see anything about reseeding being necessary or the first call to Rand() not being random.

Rook, please cite something.