Hi all,
Thanks for the comments. Not as positive as I was expecting. But, that's a good thing. It's highlighted issues which definately need addressing.
I have now added auto identify (not in the current download) which automatically highlights the closest enemy when they spawn and when the current enemy is destroyed and I have to admit it makes the game play faster and more continuous. I have started on an interface to allow players to change options mid game (inverting the mouse has been in the back of my mind for some time).
About the transcript being hard to read. You are so right. Every time I play it I think to myself, "Oh, I gotta do something about that," but then something more important crops up. So, thanks for the comment on that.
On to the problem with the planet. I am having real probs with this. The planet is a 512x512 sprite. I didn't want to use a mesh because it seemed like wasted polys. The planet glow is the same size sprite scaled x 1.12 and positioned behind the planet. I have tried playing around with entity order and different flags but no luck. If I mask the planet glow (flag 4) it doesn't flicker but I loose the smooth fading at the edges. Can anyone offer suggestions on this?
Thanks for the comments. I hope more people have opinions to offer. This game will get finished. I guess to sell a game you need to give people what they want. So, all and any comments and critisism will be taken on board and acted upon.
Regards
John Pitchers
Thanks for the comments. Not as positive as I was expecting. But, that's a good thing. It's highlighted issues which definately need addressing.
I have now added auto identify (not in the current download) which automatically highlights the closest enemy when they spawn and when the current enemy is destroyed and I have to admit it makes the game play faster and more continuous. I have started on an interface to allow players to change options mid game (inverting the mouse has been in the back of my mind for some time).
About the transcript being hard to read. You are so right. Every time I play it I think to myself, "Oh, I gotta do something about that," but then something more important crops up. So, thanks for the comment on that.
On to the problem with the planet. I am having real probs with this. The planet is a 512x512 sprite. I didn't want to use a mesh because it seemed like wasted polys. The planet glow is the same size sprite scaled x 1.12 and positioned behind the planet. I have tried playing around with entity order and different flags but no luck. If I mask the planet glow (flag 4) it doesn't flicker but I loose the smooth fading at the edges. Can anyone offer suggestions on this?
Thanks for the comments. I hope more people have opinions to offer. This game will get finished. I guess to sell a game you need to give people what they want. So, all and any comments and critisism will be taken on board and acted upon.
Regards
John Pitchers