Sorry for digging out this post, however i have the same problem. This do not happen with every app, just with a special one. The app runs fine, but after including this one type the whole app crashes. I don't know if it is wise to post 500 lines of code, from the code i believe the bug must be there. No error during creation of the single objects, no error during update, draw, create functions, just the first call of flushmem in the mainloop leads the programm to an UMEE. The problem occurs first after the 1.10 update.
I am sure this isn't a thing of nullobject reference. I really don't know how to solv this one. The DebugLog, right after error, is this one:
- Function Delete
- Local Self:TDX7ImageFrame=$02E65B20
Type TDX7ImageFrame
Field driver:TD3D7Max2DDriver=$003D3D88
Field surface?IDirectDrawSurface7=@$32dc800
Field sinfo:DDSurfaceDesc2=$02E65BB0
Field xyzuv#[]=[...]
Field width=11
Field height=10
Field flags=9
Field seq=2
Maybe you'll discover some bugs from this DebugLog. I hope so.
After error the online line which is highlighted is the flushmem() line.
I am sure this isn't a thing of nullobject reference. I really don't know how to solv this one. The DebugLog, right after error, is this one:
- Function Delete
- Local Self:TDX7ImageFrame=$02E65B20
Type TDX7ImageFrame
Field driver:TD3D7Max2DDriver=$003D3D88
Field surface?IDirectDrawSurface7=@$32dc800
Field sinfo:DDSurfaceDesc2=$02E65BB0
Field xyzuv#[]=[...]
Field width=11
Field height=10
Field flags=9
Field seq=2
Maybe you'll discover some bugs from this DebugLog. I hope so.
After error the online line which is highlighted is the flushmem() line.