Hi... I have a bit of an issue. My brother is using Maya to create terrain, with seperate texturemaps on it (ie, not a single large tiled one). He's then exporting it to 3ds.
However, when I load the mesh, of course, it has no textures. Does loading it ignore the coordinates and names of each of the textures on the model? Do I have to somehow manually apply them, because that would be counterproductive.
Oh, this also brings another point. The model can't be used as "terrain" can it?
However, when I load the mesh, of course, it has no textures. Does loading it ignore the coordinates and names of each of the textures on the model? Do I have to somehow manually apply them, because that would be counterproductive.
Oh, this also brings another point. The model can't be used as "terrain" can it?