Try using the scaletexture commands to stretch it out. It's tiling because the UV co-ords aren't correct. Try either:
Add the meshes together, either in blitz then save it out again, or, add the meshes together in a 3d modelling program, then adjust the UV co-ords outside of blitz.
Or, using scaletexture command to stretch the texture.
:)
Add the meshes together, either in blitz then save it out again, or, add the meshes together in a 3d modelling program, then adjust the UV co-ords outside of blitz.
Or, using scaletexture command to stretch the texture.
:)