Eridani - Demo

Miscellaneous Forums/Blitz Showcase/Eridani - Demo

Wow. I'm really quite taken back at how positive you guys are being. To me this had always been just a wee project to learn the ropes (you know, timing and stuff).

Firstly, I hated the music.

Fair enough. In keeping with my whole philosophy for this project (keep it simple and don't get bogged down in any one thing) I spent about an hour tops on each tune. Tried to go for a kind of retro vibe - guess it's not for everyone :-)

Secondly, I was useless at it. I know the second fault isn't actually the games fault - but I like playing well put together freeware games and this is one of them ... but i'm just hopeless. I got to wave 3.

I've actually been quite worried that the game was too easy. Are you using keys, mouse or joystick? I tend to find it a lot easier with the mouse, but then I've been playing it for the last 8 months or so.

The explosions are extremely well done and shows a grasp of game composition that most of our peers don't get for a considerable number of incomplete projects ... that special effects only become special when used in tandem with more effects. So well done for that, the explosions where very nice.

Again, thanks. I was quite chuffed with them when I first got it all working together :-)

The enemies looked like they'd come strait out of a Binary Zoo game but they worked well, the glow made the primitive shapes work which must have saved you a load of development time compared to the rest of us on our early attempts slaving over our pixel art! You smug little... ! :)

Yeah, the whole idea was to make them as simple as possible to create while still looking nice. Most of my previous attempts at games have failed very early on (usually before any gameplay is in place) because I would spend ages on the art and eventually get bored. This time I make the conscious effort to ignore the art until the gameplay was nearly complete (it was really abstract for the first 3 months) and then keep the art as simple as possible.

If you where to ask me how to improve on the game and I needed to find an answer, i'd suggest maybe making the whole thing move along a bit faster to increase the adrenaline hit.

Things do get moving as the game goes on - remember you've only played the first 3 of 50 levels :-)

I loved the asteroid field

That really just came out of the way I was creating and handling the enemies. Arkanoid? Not sure if that'd be possible with the setup I have ... maybe ... I'll have a think about it.

music was OK but you need much higher quality instruments playing it

Yeah, they're just simple mod tracks that I threw together to get something in there. I might rethink that approach if people continue to dislike it so much :-)