I added this to GetInput()
B3D
BMax
In case the triangle gets lost (happens often enough when playing with different parameters) keep space pressed until things have calmed down.
Very useful Code snippet that you found, Stevie G - thanks!
B3D
If KeyDown( 57 ) p.particle = player\point p\x = 512 ;because screen is 1024 x 768 p\y = 384 EndIf
BMax
If KeyDown(key_space) p:particle = tmpplayer.point p.x = 512 p.y = 384 EndIf
In case the triangle gets lost (happens often enough when playing with different parameters) keep space pressed until things have calmed down.
Very useful Code snippet that you found, Stevie G - thanks!