Here is a quick test for playing mods. No error checking though.
Framework brl.glmax2d '---------------------- Import brl.retro Import brl.blitz Import brl.freeaudioaudio 'Import brl.oggloader 'causes probs with fmod on mac, thats why I had to use framework. Any help? Import brl.system Import pub.fmod Graphics 800,600,0,50 FSOUND_SetOutput(FSOUND_OUTPUT_MAC) ' Ensure you use FSOUND_OUTPUT_MAC FSOUND_SetDriver(0) If Not FSOUND_Init(44100, 32, FSOUND_INIT_USEDEFAULTMIDISYNTH) RuntimeError "Init Error " Else Mod_:Int = FMUSIC_LoadSong(cstr("an-path.xm")) FMUSIC_SetLooping(Mod_, False) FMUSIC_PlaySong(Mod_); While Not KeyHit(KEY_ESCAPE) Cls DrawText "Fmod Mac Test - Press ESCAPE to sxit",0,0 Flip Wend EndIf End