I should have said:
Well, there are no bones, simply entities and child entities. I can't use copyentity as i manipulate the meshes of each copy- Manipulating a mesh created with CopyEntity manipulates all of the copied meshes in the scene.
I know its as simple as using itteration and storing the details, but i couldn't get that to work.
I'll have another go at writing my own routine tomorow if there are no code snippets lying around :)
Thanks
Well, there are no bones, simply entities and child entities. I can't use copyentity as i manipulate the meshes of each copy- Manipulating a mesh created with CopyEntity manipulates all of the copied meshes in the scene.
I know its as simple as using itteration and storing the details, but i couldn't get that to work.
I'll have another go at writing my own routine tomorow if there are no code snippets lying around :)
Thanks