Can you offer a brief example of how to create a top level space and subspaces? I've got inanimate scenery objects, TriMeshes and primitives, that needn't waste time colliding with themselves, so chucking these into their own space would save processor cycles.
I thought the latest build had a multiple space demo, but I can't find it in my JV-ODE folder.
I thought the latest build had a multiple space demo, but I can't find it in my JV-ODE folder.