Anyone Interesting in working together on a ....

Blitz3D Forums/Blitz3D Programming/Anyone Interesting in working together on a ....

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Frank,

Let me just concentrate on the first paragraph, as it seems to be the one where I know for sure what I'm on about.

Frank> Textures are required with 3D meshes.

I accept that you may know why, and that to you it's obvious, but I can't for the life of me see why.

Frank> MAUI will work to types of meshes a custom quad-mesh (sprite) and model-meshes.

Erm, this does not quite make sense as it is written, and since it's a critical point perhaps, then I'd like you to please just polish it that little bit so I can understand what you are trying to say too.

I get the sense that you are trying to aim for a square-ish thing, made of two triangles, and then you want to map images on to it, and as far as I can tell you want that so it can appear to be animated. Does that come close as a first stab at a guess on my part?

Frank> When it comes to single surfaces it can get tricky manipulating texture vertex coords to produce animations on a single sprite.

I'm not at all surprised it gets tricky, can't you just have two states (one mesh for each) and swap between them? Then the issue of texture co-ordinates is gone forever! (promise ;O)

Frank> Theres is were I'm really gonna need help.

I'm trying to do that, but I'm not sure if I am explaining it right. I'm in essence suggesting each target to be hit by the pointer has two meshes and you show them one at a time. Hence it gets animated. I'm suggesting meshes with the image attribute etched into it's surface.

I got a window open as I type this and it has 3 gadgets in it's top right hand corner. I could very probably make you instances that look like them, but are made from mesh. They will be self coloured and if you want two of each to flip between then that's no problem either. I feel fairly sure this get's your job done; doesn't it? Oh and not a texture issue in sight either! ;O)

I'm sure I've got this all wrong for some reason I don't yet know of, but it seems like it's right.

Why won't this work like I am suggesting?

Can do you an alphabet too if you like, no problem really. <shrug>