Hi guys, I need a hand with this one. I'm working with the Trimesh car demo and want to use more than one Trimesh.
Should I be creating the SPACE, and then creating a new space for each object including trimeshes within that space?
The demo works fine if I use just one trimesh, but really slows down with more than one. Just wondering how this should be done. Maybe I'm doing something wrong, or need to tell ode not to compare the trimeshes.
code attached
All help appreciated, thanks.
Should I be creating the SPACE, and then creating a new space for each object including trimeshes within that space?
The demo works fine if I use just one trimesh, but really slows down with more than one. Just wondering how this should be done. Maybe I'm doing something wrong, or need to tell ode not to compare the trimeshes.
code attached
All help appreciated, thanks.
; ################################################################################################### ; # JV-ODE TriMesh Car Demo # ; # Code by Jim Williams (VIP3R) # # ; # Feel free to use this code, any credit appreciated # ; ################################################################################################### AppTitle "ODE MARS Terrain Demo" Include "JV-ODE.bb" Graphics3D 800,600,0,2 Global CMass#=200 ; ### Car Mass Global WMass#=8 ; ### Wheel Mass Global WorldERP#=1 ; ### World Error Correction Global WorldFriction#=64 ; ### World Friction Global HingeTorque#=24 ; ### Hinge Torque Global SuspensionHS#=0.01 ; ### Hinge Suspension Hardness/Softness (Higher=Softer - Lower=Harder) Global Speed#=0 Global Steer#=0 Global Car Global CGeom Global CMesh Global CarStartY=40 Dim Wheel(4) Dim WGeom(4) Dim Joint(4) Type ODEGeom Field body Field geom Field mesh End Type ; ################################################################################################### ; ### Setup ODE Global World=dWorldCreate() Global Space=dHashSpaceCreate(0) Global ContactGroup=dJointGroupCreate(0) dWorldSetAutoDisableFlag(World,1) dWorldSetGravity(World,0,-0.98,0) dWorldSetERP(World,WorldERP) dContactSetMode(dContactSlip1) dContactSetMu(WorldFriction) ; ### Create car body ode.ODEGeom=New ODEGeom ode\body=dBodyCreate(World) Car=ode\body dBodySetRotation(ode\body,0,0,0) dBodySetPosition(ode\body,0,CarStartY,0) mass=dMassCreate() dMassSetBox(mass,1,3,1,4) dMassSetBoxTotal(mass,CMass,3,1,4) dMassTranslate(mass,0,-1,0) dBodySetMass(ode\body,mass) dMassDestroy(mass) ode\geom=dCreateBox(Space,3,1,4) CGeom=ode\geom dGeomSetBody(ode\geom,ode\body) ode\mesh=CreateCube() CMesh=ode\mesh ScaleMesh ode\mesh,1.5,0.5,2 RotateMesh ode\mesh,0,0,0 PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,40,80,255 EntityAlpha ode\mesh,1 ; ### Create wheels For count=1 To 4 ode.ODEGeom=New ODEGeom ode\body=dBodyCreate(World) Wheel(count)=ode\body dBodySetRotation(ode\body,0,0,0) dBodySetPosition(ode\body,0,0,0) mass=dMassCreate() dMassSetSphere(mass,1,0.7) dMassSetSphereTotal(mass,WMass,0.7) dBodySetMass(ode\body,mass) dMassDestroy(mass) ode\geom=dCreateSphere(Space,0.7) WGeom(count)=ode\geom dGeomSetBody(ode\geom,ode\body) ode\mesh=CreateCylinder(8) ScaleMesh ode\mesh,0.7,0.25,0.7 RotateMesh ode\mesh,0,0,90 PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,255,255,255 Next dBodySetPosition(Wheel(1),-2,CarStartY-0.5,+2) dBodySetPosition(Wheel(2),+2,CarStartY-0.5,+2) dBodySetPosition(Wheel(3),-2,CarStartY-0.5,-2) dBodySetPosition(Wheel(4),+2,CarStartY-0.5,-2) ; ### Create some objects SeedRnd MilliSecs() For spheres=1 To 20 ode.ODEGeom=New ODEGeom ode\body=dBodyCreate(World) dBodySetRotation(ode\body,0,0,0) dBodySetPosition(ode\body,Rnd(-100,100),44,Rnd(-100,100)) ode\geom=dCreateSphere(Space,4) dGeomSetBody(ode\geom,ode\body) ode\mesh=CreateSphere() ScaleMesh ode\mesh,4,4,4 RotateMesh ode\mesh,0,0,0 PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,Rnd(255),Rnd(255),Rnd(255) EntityAlpha ode\mesh,1 EntityShininess ode\mesh,0.7 Next ; ### Create light Global Light=CreateLight() RotateEntity Light,45,-90,0 LightColor Light,255,255,255 AmbientLight 130,130,130 ; ### Create camera Global CameraPivot=CreatePivot(CMesh) PositionEntity CameraPivot,0,2,-7 Global Camera=CreateCamera() CameraClsColor Camera,0,0,0 CameraRange Camera,.1,180 ;-------------------------------------------------------------- ;load terrain ;-------------------------------------------------------------- Dim map(8,8) Dim Tm(8,8) Dim spc(8,8) dir$="." For b=1 To 8 For a=1 To 8 map(a,b)= LoadMesh(dir+"mars("+a+","+b+").b3d") correctoffset(map(a,b)) UpdateNormals map(a,b) PositionEntity map(a,b),(a-1)*200,0,(b-1)*200 EntityType map(a,b),2 ;spc(a,b)=dHashSpaceCreate(space) tm(a,b)=CreateTriMesh(space,map(a,b)) Next Next ; ################################################################################################### ; ### CREATE TRIMESH ;demomesh=map(1,1) ;ScaleMesh demomesh,1,0.7,1 ;trimesh=CreateTriMesh(Space,demomesh) ;dGeomSetRotation(trimesh,0,0,0) ;dGeomSetPosition(trimesh,0,0,0) ;RotateEntity demomesh,0,0,0 ;PositionEntity demomesh,0,0,0 ;EntityColor demomesh,255,255,255 ;EntityAlpha demomesh,1 ;demotexture=LoadTexture("media\terrain.png") ;ScaleTexture demotexture,0.08,0.08 ;EntityTexture demomesh,demotexture ; ################################################################################################### SetupCar() While Not KeyHit(1) UpdateKeys() PTime=MilliSecs() UpdateCar() UpdateGeoms() dSpaceCollide(Space,World,ContactGroup) dWorldQuickStep(World,0.1) dJointGroupEmpty(ContactGroup) PhysicsTime#=MilliSecs()-PTime UpdateCam() UpdateWorld RenderWorld Text 0,0,"JV-ODE Version "+dGetVersion() Text 0,15,"Physics Time:"+PhysicsTime Text 0,30,"Car Speed:"+Speed Text 640,0,"A - Accelerate" Text 640,15,"Z - Brake/Reverse" Text 640,30,"Arrows - Steering" Text 640,45,"Space - Reset Car" Flip Wend dJointGroupDestroy(ContactGroup) dSpaceDestroy(Space) dWorldDestroy(World) dCloseODE() End ; ################################################################################################### Function SetupCar() For count=1 To 4 Joint(count)=dJointCreateHinge2(World,0) dJointAttach(Joint(count),Car,Wheel(count)) dJointSetHinge2Anchor(Joint(count),dBodyGetPositionX(Wheel(count)),dBodyGetPositionY(Wheel(count)),dBodyGetPositionZ(Wheel(count))) dJointSetHinge2Axis1(Joint(count),0,1,0) dJointSetHinge2Axis2(Joint(count),-1,0,0) dJointSetHinge2Param(Joint(count),dParamSuspensionERP,0.8) dJointSetHinge2Param(Joint(count),dParamSuspensionCFM,SuspensionHS) If count>2 dJointSetHinge2Param(Joint(count),dParamLoStop,0) dJointSetHinge2Param(Joint(count),dParamHiStop,0) End If Next Speed=0 End Function ; ################################################################################################### Function UpdateKeys() If KeyDown(30)=1 Speed=Speed+0.08 If Speed>30 Then Speed=30 End If If KeyDown(44)=1 Speed=Speed-0.1 If Speed<-10 Then Speed=-10 If Speed>0 Then Speed=Speed*0.97 End If If KeyDown(30)=0 And KeyDown(44)=0 Then Speed=Speed*0.99 If KeyDown(203)=1 Or KeyDown(205)=1 If KeyDown(203)=1 Steer=0.5 Else Steer=-0.5 End If Else Steer=0 End If If KeyHit(57)=1 Speed=0 dBodySetRotation(Car,0,0,0) End If End Function ; ################################################################################################### Function UpdateCar() For count=1 To 4 dBodyEnable(Wheel(count)) Next dBodyEnable(Car) For count=1 To 4 dJointSetHinge2Param(Joint(count),dParamVel2,Speed) dJointSetHinge2Param(Joint(count),dParamFMax2,HingeTorque) Next For count=1 To 2 angle#=Steer-dJointGetHinge2Angle1(Joint(count)) dJointSetHinge2Param(Joint(count),dParamVel,angle) dJointSetHinge2Param(Joint(count),dParamFMax,400) Next End Function ; ################################################################################################### Function UpdateCam() PositionEntity CameraPivot,0,3,-12 camx#=EntityX(CameraPivot,1)-EntityX(Camera) camy#=EntityY(CameraPivot,1)-EntityY(Camera) camz#=EntityZ(CameraPivot,1)-EntityZ(Camera) TranslateEntity Camera,camx*0.5,camy*0.5,camz*0.5 PointEntity Camera,CMesh End Function ; ################################################################################################### Function UpdateGeoms() For ode.ODEGeom=Each ODEGeom RotateEntity ode\mesh,dGeomGetPitch#(ode\geom),dGeomGetYaw#(ode\geom),dGeomGetRoll#(ode\geom) PositionEntity ode\mesh,dGeomGetPositionX#(ode\geom),dGeomGetPositionY#(ode\geom),dGeomGetPositionZ#(ode\geom) Next End Function ; ################################################################################################### Function CorrectOffset(mesh,offx#=0,offy#=0,offz#=0) Local x#,y#,z#, surf,s,v, minx#=100000,miny#=100000,minz#=100000 Local mw#=MeshWidth(mesh), mh#=MeshHeight(mesh), md#=MeshDepth(mesh) For s=1 To CountSurfaces(mesh) surf=GetSurface(mesh,s) For v=0 To CountVertices(surf)-1 x=VertexX(surf,v) y=VertexY(surf,v) z=VertexZ(surf,v) If x<minx Then minx=x If y<miny Then miny=y If z<minz Then minz=z Next Next TFormPoint minx+mw*0.5-offx,miny+mh*0.5-offy,minz+md*0.5-offz,mesh,GetParent(mesh) TranslateEntity mesh,TFormedX(),TFormedY(),TFormedZ() FitMesh mesh,-mw*0.5+offx,-mh*0.5+offy,-md*0.5+offz,mw,mh,md End Function