texture problem?

Blitz3D Forums/Blitz3D Programming/texture problem?

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when loading a texture with the flags 1,2,4 or 5 everything is fine when texturing a sprite with it but when i create a texture with the flags 2 or 4,5 and texture a sprite the alpha or mask doesn't work and the texture is invisible or has the black showing?
what im doing is copyrect from the imagebuffer to the newly created texture on the texturebuffer so i won't need to load the texture.
Any help or is it a bug? using version 1.90
ps post some code when i get to my own comp.