Hi,
I've run into a problem that I'm sure others have had in the past.
I need to simulate a rotating hazard warning light.
Normally, I'd just use a Blitz 3D Spotlight, but my level is lit using a gile[s] lightmap, so it won't work. I think it has something to do with Blitz only supporting 2 sets of UV coords.
Anyway, I seem to remember a while back that someone came up with a technique that used something like an EntityBlend on a textured sphere to simulate a moving light spot.
The texture was a radial gradiant and when combine with the level mesh it created a fairly convincing fake light effect.
Does anyone have the code, or know how to acheive somehing like this?
Thanks in advance,
Rogue Vector.
I've run into a problem that I'm sure others have had in the past.
I need to simulate a rotating hazard warning light.
Normally, I'd just use a Blitz 3D Spotlight, but my level is lit using a gile[s] lightmap, so it won't work. I think it has something to do with Blitz only supporting 2 sets of UV coords.
Anyway, I seem to remember a while back that someone came up with a technique that used something like an EntityBlend on a textured sphere to simulate a moving light spot.
The texture was a radial gradiant and when combine with the level mesh it created a fairly convincing fake light effect.
Does anyone have the code, or know how to acheive somehing like this?
Thanks in advance,
Rogue Vector.