WIP 3d guy high-ish poly

Miscellaneous Forums/Graphics Showcase/WIP 3d guy high-ish poly

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If you're using Max, you should use a Symmetry modifier instead of a mirror modifier. You may or probably have this in whatever program you're using.

Mirror creates a copy of an object that can be flipped on any or multiple axis's. Symmetry creates a copy of a model, that when you work on one side it mirrors your work symmetrically on the other side at the same time.

Model looks great by the way!

;)