If you're using Max, you should use a Symmetry modifier instead of a mirror modifier. You may or probably have this in whatever program you're using.
Mirror creates a copy of an object that can be flipped on any or multiple axis's. Symmetry creates a copy of a model, that when you work on one side it mirrors your work symmetrically on the other side at the same time.
Model looks great by the way!
;)
Mirror creates a copy of an object that can be flipped on any or multiple axis's. Symmetry creates a copy of a model, that when you work on one side it mirrors your work symmetrically on the other side at the same time.
Model looks great by the way!
;)