I have started work on a TextStream type though, and the next release of the compiler will be able to parse Latin1/UTF8/UTF16 source files. In addition, the Mac IDE will be able to save in Latin1/UTF8/UTF16 format. This was very easy to do on the Mac - I'm not sure when the Win32 IDE will catch up.
Hi Mark,
Great thinking! So long as win can read them that will be fine as I am required to have local languages, ie Japanese in my game. It will be awesomely cool to see it.