Making mouse-detectable zones

Blitz3D Forums/Blitz3D Beginners Area/Making mouse-detectable zones

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ZoneProperty() is a function, and as such, you cannot treat it as an lvalue (meaning you can't assign to it with "="). I think you want to use the CreateZone() function when loading information from a file.

Out of curiousity, why can't an isometric tile-based RPG use the division solution I outlined above? It would be a substantially simpler approach if it could be made to work for you.