Looks really nice.
I think you should add a feature that lets you keep a specified bone on the x = 0, y = 0 location. The amount of movement you have in those animations would be unusable in a game since people would regularly fly through walls. The same goes for running, they run, jump forward, and then pop back to the running position.
The animation you have there is good though. How good is this for 'traditional' animations such as walks, runs, jump, and idle? Since they're seen more they will be the important ones.
I think you should add a feature that lets you keep a specified bone on the x = 0, y = 0 location. The amount of movement you have in those animations would be unusable in a game since people would regularly fly through walls. The same goes for running, they run, jump forward, and then pop back to the running position.
The animation you have there is good though. How good is this for 'traditional' animations such as walks, runs, jump, and idle? Since they're seen more they will be the important ones.