When you load an image, where is it?

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I've asked this before, and got mixed unofficial replies. So this time, I'd like an official response please. When I load an image ( I'm using the DX7 driver exclusively, if it makes a difference ) is it going directly into vidmem or does it reside in system mem until it's being drawn.

I think I know, but think is not good enough.

BTW, the language has been out quite some time now. Isn't it about time we had an AvailVidMem() command so that we could actually tell without having to ask?