VOID* pVertices;
if( FAILED( g_pVB->Lock( 0, sizeof(vertexarray), (void**)&pVertices, 0 ) ) )
return E_FAIL;
memcpy( pVertices, vertexarray, sizeof(vertexarray) );
g_pVB->Unlock();
any idea how to convert this, er the devices aint a prob and i have the vertexbuffer created already, (d3ddevice and d3dvbuffer)