Help! Mouse control outside of canvas..

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Hmm what do you mean CS_TBL?
Using MouseX/Y(desktop) and just drawing the player on the canvas at EventX, EventY when
WaitEvent(0)=$203 occurs?

The coordinates would be way off, since the desktop could be 800x600, 1024x768 or whatever, and the canvas is really 320x240 scaled to 400x480...

Also, when outside of the canvas, how would I go about updating the X Y coords? Because I need to be able to, for example, update the player's Y coord if MouseX() isn't inside the canvas..