Bright lights on the dark side of a mesh.

Blitz3D Forums/Blitz3D Beginners Area/Bright lights on the dark side of a mesh.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks for the quick replies folks. I got it to work by creating a copy of my texture and blacking out all the image except the lights. Then loading it and applying it to my mesh as follows;

sttex = LoadTexture("media/lights.bmp",4);Masked
TextureBlend sttex,3;Additive texture. Thanks Mustang.
EntityTexture spacestation,sttex,0,1