I don't really know much about vertex order, but would that sine wave work with a terrain? That could probably be easier...and maybe (if you do need it to be a mesh) instead of using 0 to CountVertices()-1, you could use the x and z coords to find each vertex instead of relying on the order.
Vertexx() and co
Blitz3D Forums/Blitz3D Programming/Vertexx() and coThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.