i changed them up and it didn't do anything, but i know why i'm running up the walls(because i'm checking the collision for the player with the WHOLE level), i just don't know how to fix it. does anybody else have an idea that will stop that from happening(and please put it in code because i can understand better if i read the code), and i dont want to have to make the wall and the floor different collisions unless there is any easy way to do that