Bright lights on the dark side of a mesh.

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Can anyone briefly tell me how this is achieved. Here's a gallery shot of the sort of effect I'm trying to achieve.
http://www.blitzbasic.com/gallery/view_pic.php?id=1004&gallery=&page=3
(Great looking project Jon_E_5.)

I've tried turning the ambient lighting off. Then applying a second textures over my mesh of just bright white windows and playing with texture flags and the TextureBlend commands. But, no joy.

There doesn't seem to be any tutorials on how to use textures, brushes, PaintMesh/EntityTexture (is there a difference?!) etc.

Thanks in advance,
Johnno