Strange behaviour/bug, need your help

Blitz3D Forums/Blitz3D Programming/Strange behaviour/bug, need your help

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Finally, I figured it out. It's the problem big10p mentioned, when a loop is running too fast. a debuglog is very slow, "flip true" makes the whole loop slower, too.

So when used in a game with Timing and a nice filled mainloop everything works well.

Thanks again for all responses