To be honest I don't like either. The layout doesn't present the question and answers in a clear way.
The button shapes are inconsistent, making it look more accidental than intentional. They are also placed at weird locations, both on screen (not centered) and relative to each other. Try to keep straight lines, and avoid having uneven edges. Additionally it is not a good idea to place unrelated buttons side by side (ie. answer buttons and option buttons).
The primary purpose of the interface should be to present the question and answers, in as clear a way as possible. Whether it should be metal or plastic is irrelevant, and purely a question of taste.
While you are probably reluctant, my advice is start over, with the clear goal in mind that it should present the question and answers as clearly as possible. Do not get distracted with bevel/emboss and drop shadows, but simply make the important parts stand out.
For an example of a Q&A game that works, have a look at You Don't Know Jack. Demo here: http://www.jellyvision.com/stuff/gamez/ydkj/YDKJ6Demo.zip Website here: http://www.ydkj.com
It's dynamic, invigorating and easy to digest. Try it out, and ask yourself which one you would rather buy (assuming yours will be comercial).
I have more comments, but don't want to sound like a sour grape, so I'll stop here... Hope you take it in the right spirit!
The button shapes are inconsistent, making it look more accidental than intentional. They are also placed at weird locations, both on screen (not centered) and relative to each other. Try to keep straight lines, and avoid having uneven edges. Additionally it is not a good idea to place unrelated buttons side by side (ie. answer buttons and option buttons).
The primary purpose of the interface should be to present the question and answers, in as clear a way as possible. Whether it should be metal or plastic is irrelevant, and purely a question of taste.
While you are probably reluctant, my advice is start over, with the clear goal in mind that it should present the question and answers as clearly as possible. Do not get distracted with bevel/emboss and drop shadows, but simply make the important parts stand out.
For an example of a Q&A game that works, have a look at You Don't Know Jack. Demo here: http://www.jellyvision.com/stuff/gamez/ydkj/YDKJ6Demo.zip Website here: http://www.ydkj.com
It's dynamic, invigorating and easy to digest. Try it out, and ask yourself which one you would rather buy (assuming yours will be comercial).
I have more comments, but don't want to sound like a sour grape, so I'll stop here... Hope you take it in the right spirit!