Hi,
I switched from using C++ to go to Blitzmax. SDL helped in my decision as it is far more compatible than Blitz3D.
My drive to get SDL into Blitzmax paid off - we can have the fancy effects and robust 2D fallback.
I would like to congratulate you on plobb, it's amusingly casual and well thought out. You should switch to blitzmax as soon as possible, and also gain the benefits of a mac market.
There's no question at all, I was driven by a commercial decision, and it is the right one.
I switched from using C++ to go to Blitzmax. SDL helped in my decision as it is far more compatible than Blitz3D.
My drive to get SDL into Blitzmax paid off - we can have the fancy effects and robust 2D fallback.
I would like to congratulate you on plobb, it's amusingly casual and well thought out. You should switch to blitzmax as soon as possible, and also gain the benefits of a mac market.
There's no question at all, I was driven by a commercial decision, and it is the right one.