JV-ODE Physics Thread 3

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 3

For what i have tested i have seen no limit for that. The only limitation i have seen is the size of the triangles. Too small Triangles gives you lot of edge collisions, so bouncy results. Too Big triangles gives you penetration through them.

The only problem you could have is the normals direction, but this depends on the trimesh you are using. Try applying the normal modifier, and if this doesn't work try exporting to 3ds then importing again and then exporting to b3d.

Cheers, KuRi.

P.D: You don't need to rotate and position the trimesh to 0,0,0.