JV-ODE Physics Thread 3

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 3

thanks for the reply.

I'm using loadmesh.

demomesh=LoadMesh("media\test.b3d")
trimesh=CreateTriMesh(Space,demomesh)
dGeomSetRotation(trimesh,0,0,0)
dGeomSetPosition(trimesh,0,0,0)

I've been playing around a little more and it's gets more odd. One mesh I use kinda works (see above) but when I try another I just fall straight through. It's the exact same code just a different mesh. I've stepped into the createtrimesh function and it's getting the correct number of polys and vertices.

oooh. There's a thought. Is there a limit on vertex\poly count for a trimesh?