2D to 3D Cordinates and vice versa

Blitz3D Forums/Blitz3D Programming/2D to 3D Cordinates and vice versa

Neat. And thankyou all.

What I wanted ideally, was a way of converting 2D Position to a 3D Position.

Say for arguments sake, I have a sprite at positions -1,2,3 ( X#/Y#/Z# ) and I then wanted to draw a rectangle / image with the 2D commands (x,y) at the same spot as the sprite.

Is there a simple-ish bit of math that could work this out?

Thanks kindly,
Clyde :)