BlitzMAX IDE

BlitzMax Forums/BlitzMax Beginners Area/BlitzMAX IDE

Hey now, those looks like 'facts' mister. Flameduck won't be havin' none of that...


Well my intention wasn't to get into a fruitless discussion with Flameduck, simply to state my case.

The fact is I *really* like Blitz, and I really want BRL to succeed with Blitx Max however as it stands at the moment I fear that the sparse documentation and the current IDE are significant stumbing blocks which will put of a good many potential customers before they get a chance to discover all the good stuff.

When I first got the original Blitz 2d it was like going back to the good old days when bedroom coding was fun. I really got the buzz for coding again (especially after I left my day job and didnt have to code to keep a roof over my head) and spent many an all nighter coding until dawn. Now I've moved over onto a Mac as my primary platform I was rather hoping for many more such nights with Bmax but sadly, as yet, it's not quite there.