I think I've seen something like that before.
Try moving one or more of the imports into the code parts being imported by the main source. ie.
tilecascadeincbin.bmx -> Import brl.ramstream (and whatever loaders for the images/sounds etc.. being imported)
Or,
Try examining each file separately to see what imports they rely on.
Also, did you try the suggested OTHER IMPORTS?
Finally, what if you re-build everything (not Quick Build)
I'm still not 100% clued up on how all this importing works.
Utlimately I would love to be able to get all the imports inserted into the right places of the source code to minimise the hassle.
Try moving one or more of the imports into the code parts being imported by the main source. ie.
tilecascadeincbin.bmx -> Import brl.ramstream (and whatever loaders for the images/sounds etc.. being imported)
Or,
Try examining each file separately to see what imports they rely on.
Also, did you try the suggested OTHER IMPORTS?
Finally, what if you re-build everything (not Quick Build)
I'm still not 100% clued up on how all this importing works.
Utlimately I would love to be able to get all the imports inserted into the right places of the source code to minimise the hassle.