BlitzMax "Framework Assistant" - New version

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I think I've seen something like that before.
Try moving one or more of the imports into the code parts being imported by the main source. ie.

tilecascadeincbin.bmx -> Import brl.ramstream (and whatever loaders for the images/sounds etc.. being imported)

Or,

Try examining each file separately to see what imports they rely on.

Also, did you try the suggested OTHER IMPORTS?
Finally, what if you re-build everything (not Quick Build)


I'm still not 100% clued up on how all this importing works.
Utlimately I would love to be able to get all the imports inserted into the right places of the source code to minimise the hassle.