I get:
on compiling
Framework assistant chucks up
Help!!! as I dont want to use DirectX as I want the project to be multiplatform. Any ideas?
C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0x57): undefined reference to `__bb_d3d7max2d_d3d7max2d' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0x5c): undefined reference to `__bb_eventqueue_eventqueue' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0x66): undefined reference to `__bb_freetypefont_freetypefont' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0x75): undefined reference to `__bb_gnet_gnet' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0x7f): undefined reference to `__bb_map_map' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0x84): undefined reference to `__bb_maxutil_maxutil' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0xa2): undefined reference to `__bb_freejoy_freejoy' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0xa7): undefined reference to `__bb_glew_glew' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0xac): undefined reference to `__bb_lua_lua' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeIncBin.bmx.debug.win32.o(code+0xb1): undefined reference to `__bb_luascript_luascript' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0x57): undefined reference to `__bb_d3d7max2d_d3d7max2d' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0x5c): undefined reference to `__bb_eventqueue_eventqueue' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0x66): undefined reference to `__bb_freetypefont_freetypefont' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0x75): undefined reference to `__bb_gnet_gnet' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0x7f): undefined reference to `__bb_map_map' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0x84): undefined reference to `__bb_maxutil_maxutil' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0xa2): undefined reference to `__bb_freejoy_freejoy' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0xa7): undefined reference to `__bb_glew_glew' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0xac): undefined reference to `__bb_lua_lua' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeGlobals.bmx.debug.win32.o(code+0xb1): undefined reference to `__bb_luascript_luascript' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0x57): undefined reference to `__bb_d3d7max2d_d3d7max2d' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0x5c): undefined reference to `__bb_eventqueue_eventqueue' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0x66): undefined reference to `__bb_freetypefont_freetypefont' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0x75): undefined reference to `__bb_gnet_gnet' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0x7f): undefined reference to `__bb_map_map' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0x84): undefined reference to `__bb_maxutil_maxutil' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0xa2): undefined reference to `__bb_freejoy_freejoy' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0xa7): undefined reference to `__bb_glew_glew' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0xac): undefined reference to `__bb_lua_lua' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeTypes.bmx.debug.win32.o(code+0xb1): undefined reference to `__bb_luascript_luascript' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0x57): undefined reference to `__bb_d3d7max2d_d3d7max2d' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0x5c): undefined reference to `__bb_eventqueue_eventqueue' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0x66): undefined reference to `__bb_freetypefont_freetypefont' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0x75): undefined reference to `__bb_gnet_gnet' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0x7f): undefined reference to `__bb_map_map' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0x84): undefined reference to `__bb_maxutil_maxutil' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0xa2): undefined reference to `__bb_freejoy_freejoy' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0xa7): undefined reference to `__bb_glew_glew' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0xac): undefined reference to `__bb_lua_lua' C:/Program Files/BlitzMax/samples/TileCascade/.bmx/TileCascadeMusic.bmx.debug.win32.o(code+0xb1): undefined reference to `__bb_luascript_luascript'
on compiling
Framework assistant chucks up
Scan: C:/Program Files/BlitzMax/samples/TileCascade/TileCascade.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadeincbin.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadeglobals.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadetypes.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascademusic.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadefunctions.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadeglobals.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascademainmenu.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadeglobals.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadetypes.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascademusic.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadefunctions.bmx Scan: C:/Program Files/BlitzMax/samples/TileCascade/tilecascadeglobals.bmx ____________________________________________ Max2D OpenGL template: ' ------------------------------------- Framework brl.glmax2d Import brl.freeaudioaudio Import brl.filesystem Import brl.oggloader Import brl.pngloader Import brl.ramstream Import brl.random Import brl.retro Import brl.wavloader ' ------------------------------------- SetGraphicsDriver GLMax2DDriver() OTHER IMPORTS __________________________________ You may need one or more of these: Import brl.bmploader Import brl.tgaloader Import brl.jpgloader
Help!!! as I dont want to use DirectX as I want the project to be multiplatform. Any ideas?