The TimeStep should be the time it takes your game to update a single frame ... e.g. 1.0 / FramesPerSecond.
If you use the tform commands there will be no need to rotating the grenade before throwing it. In my example you could use ..
TFormPoint 0,0,10,CAMERA , 0 to get the starting position of the grenade 10 units in front of the camera. Note that the CAMERA rotation is taken into consideration.
TFormVector 0,0,TEST\Power, CAMERA, 0 can also be used to get the initial velocity of the grenade.
E-mail me the relevant routines as they stand and I'll have a look.
stevieATSteviegoodwin.plus.com
If you use the tform commands there will be no need to rotating the grenade before throwing it. In my example you could use ..
TFormPoint 0,0,10,CAMERA , 0 to get the starting position of the grenade 10 units in front of the camera. Note that the CAMERA rotation is taken into consideration.
TFormVector 0,0,TEST\Power, CAMERA, 0 can also be used to get the initial velocity of the grenade.
E-mail me the relevant routines as they stand and I'll have a look.
stevieATSteviegoodwin.plus.com