Filax,
Updated to display SetGraphicsDriver according to what API is being used (MaxDirectX/MaxOpenGL/Both/PureOpenGL).
With regards to the brl.bmploader ...
Try commenting out the Import brl.bmploader to see if you get a compile error (like "Attempt to access Null object"). There must be a reference to a *.bmp file somewhere within the code.
FA will look for specific formats such as *.bmp , *.png, *.wav, *.ogg etc.. and add in the approriate loader to the module list.
Example:
Updated to display SetGraphicsDriver according to what API is being used (MaxDirectX/MaxOpenGL/Both/PureOpenGL).
With regards to the brl.bmploader ...
Try commenting out the Import brl.bmploader to see if you get a compile error (like "Attempt to access Null object"). There must be a reference to a *.bmp file somewhere within the code.
FA will look for specific formats such as *.bmp , *.png, *.wav, *.ogg etc.. and add in the approriate loader to the module list.
Example:
alien=LoadImage("myalien.bmp")will alert FA to the fact that the bmploader is required.