Highscore Table

Blitz3D Forums/Blitz3D Programming/Highscore Table

be more explicit please:)

which parts of the code are you having trouble with, what have you got, post any code you are having problems with.

If you are looking for everything, check code archives, and do searches for previous posts.

but in a 'nutshell':

after end of game

compare score of game just gone with
all the high scores (maybe store them in an array, or a type.

If the current score is greater than one of the highscores, then delete the lowest high score, move the lower highscores down one position. Store the current score in the slot left over - ie the one above it is higher, the one below it is lower.

Use sprites or quads to display or normal text, depends how fancy you want it:)

Hope this helps:)