I really don't know. In fact I have searched the Modules for the functions which returns errors if they coudn't init and changed them a bit to not returning an error.
For example the Direct7 code is based on the TD3D7Device.Init() Method you can found in the d3d7graphics.bmx of the brl.mod/dxgraphics.mod folder.
(This method is used by 'useD3D7')
For example the Direct7 code is based on the TD3D7Device.Init() Method you can found in the d3d7graphics.bmx of the brl.mod/dxgraphics.mod folder.
(This method is used by 'useD3D7')