Please help me check for DX the OGL

BlitzMax Forums/BlitzMax Programming/Please help me check for DX the OGL

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Hi there,

I am trying to get Blitzmax to check for a valid DX 3D render, then fall back to OpenGL, then fall back to SDL

Does anyone know how I can do this without Graphics() calling a fatal exception?

(You can test this by turning off hardware acceleration in your troubleshooting tab).