Ship docking help

Blitz3D Forums/Blitz3D Programming/Ship docking help

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm trying to make a ship dock by clicking dock and then clicking the dock you want to dock to. How do I do this?
Type shipdockerdock
	Field mesh
	Field dockedTo
End Type

Type shipdockership
	Field mesh
	Field dockedTo
	Field side
End Type

starttime = MilliSecs()

While Not KeyHit(1)

;Update Water frame stuff

If FindDocker = 3 Then
	If CameraPick(camera,MouseX(),MouseY()) > 0 And MouseHit(1) Then
		For thisTie.shipdockership = Each shipdockership
			If thisTie\side = 1 Then
				thisTie\dockedTo = PickedEntity()
			EndIf
		Next
	EndIf
EndIf

UpdateWater()
UpdateWorld
RenderWorld

For thisTie.shipdockership = Each shipdockership
	If thisTie\dockedTo > 0 Then
		Line3d(camera,EntityX(thisTie\mesh),EntityY(thisTie\mesh),EntityZ(thisTie\mesh),EntityX(thisTie\dockedTo),EntityY(thisTie\dockedTo),EntityZ(thisTie\dockedTo))
	EndIf
Next

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;Code For Ship Docker Window;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

If Windows(1,3) = 1 Then
	DrawImage Windows(1,0),Windows(1,1),Windows(1,2)
	If MouseX() => Windows(0,1) And MouseY() => Windows(0,2) Then
		If MouseX() =< Windows(0,1) + 20 And MouseY() =< Windows(0,2) + ImageWidth(Windows(0,0)) Then
			If MouseDown(1) Then
				Windows(1,1) = MouseX()
				Windows(1,2) = MouseY()
			EndIf
		EndIf
	EndIf
	If MouseX() => Windows(0,1) + 16 And MouseY() => Windows(0,2) + 56 Then
		If MouseX() =< Windows(0,1) + 48 And MouseY() =< Windows(0,2) + 107 Then
			If MouseDown(1) Then
				;Select Front Hookup
				FindDocker = 1
			EndIf
		EndIf
	EndIf
EndIf