Stevie, take the torso for instance, it is one limb or to be precice, one body part, yet it has many verlets and constraints, if i was to create a primitive for this, say a cube, I would still need to position that cube at every verlet that the torso is constructed........
Hold on, i think I know what you mean. Are you saying,,, the torso is made of 5 verlets and 9 constraints, but dont try and position the cube at all 5 verlets, just choose one. Now theres an idea, I'll give it a go.
My first thought was to parent a pivot at each position on the limb and then place thsese at the co-ordinates of the verlets, but that had many flaws.
Anyway I'll give that a go, let me know if im way off track.
@Eurythmia, I know I will have several problems with contraints, I have looked into dot product and other constraint algorithms, and they seem quite complicated. This is a learning exercise for me and also I would like to code some physics without resorting to additional dll's and learning new commands etc.
Anyway wish me luck, its getting an obsession this.
Hold on, i think I know what you mean. Are you saying,,, the torso is made of 5 verlets and 9 constraints, but dont try and position the cube at all 5 verlets, just choose one. Now theres an idea, I'll give it a go.
My first thought was to parent a pivot at each position on the limb and then place thsese at the co-ordinates of the verlets, but that had many flaws.
Anyway I'll give that a go, let me know if im way off track.
@Eurythmia, I know I will have several problems with contraints, I have looked into dot product and other constraint algorithms, and they seem quite complicated. This is a learning exercise for me and also I would like to code some physics without resorting to additional dll's and learning new commands etc.
Anyway wish me luck, its getting an obsession this.