Another Ragdoll problem

Blitz3D Forums/Blitz3D Programming/Another Ragdoll problem

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Stevie, take the torso for instance, it is one limb or to be precice, one body part, yet it has many verlets and constraints, if i was to create a primitive for this, say a cube, I would still need to position that cube at every verlet that the torso is constructed........

Hold on, i think I know what you mean. Are you saying,,, the torso is made of 5 verlets and 9 constraints, but dont try and position the cube at all 5 verlets, just choose one. Now theres an idea, I'll give it a go.
My first thought was to parent a pivot at each position on the limb and then place thsese at the co-ordinates of the verlets, but that had many flaws.

Anyway I'll give that a go, let me know if im way off track.

@Eurythmia, I know I will have several problems with contraints, I have looked into dot product and other constraint algorithms, and they seem quite complicated. This is a learning exercise for me and also I would like to code some physics without resorting to additional dll's and learning new commands etc.

Anyway wish me luck, its getting an obsession this.